Due to overwhelming curiousity on the part of my beloved readers, I've decided to upload the first half of my Hunt for the Fiend campaign for use with the Castle Ravenloft Board Game. I will be releasing all of the adventures within a Superfly Circus Exclusive Special Limited Edition (yeah, that makes it sound all kinds of fancy-pants, doesn't it) release. In other words, it'll only be here.
Anyhow, this teaser will indicate the kinds of adventures that the clever lad might deign to create if one were to have the time and imagination. In my recent Castle Ravenloft review, some morons at Boardgamegeek.com noted that by "changing the rules" I was not actually evaluating the game itself, but rather "my version of the game". It's clear that those who said this have never actually played the game or read the rules, or they'd have understood that this clearly was not my epiphany, but rather, expanding the game under the confines of the existing rule set was the realization I had.
Well, to those who said such erroneous things, I respond with this: "Fuck You Very Much." I would be banned from Boardgamegeek for saying that (and have been) but I can say what I want here, so please, have a coke and a smile, get out of your parents' basement where you have been living while dodging real responsibility and pursuing your third MBA (Masters of Being an Asshat). Get a real job for the first time in your lives, you miserable, bitter fucks, and try actually creating something other than a white, crusty stain on the bottom of your desk, rather than attempting to constantly prove how smart you are by tearing others' work down.
Moving on...and back to the regularly scheduled programming.
The game is more than just a game, as anyone who has played it beyond the first 3 scenarios can see. It is a game system with virtually limitless options on what you can develop for it. I'm not talking about major rules changes like "Branam's Variant" that substantially alter the core rule set and make the printed manual and reference cards included with the game virtually obsolete. I'm talking about scenario-specific, sanctioned changes that do not alter the core rules one whit, but instead build upon what was in the rule manual as well as the examples given in the adventure guide.
So, without further delay, I am happy to furnish you with the first part of this multipart campaign, "In Ravenloft's Shadow":