Showing posts with label iOS Spotlight. Show all posts
Showing posts with label iOS Spotlight. Show all posts

Tuesday, May 21, 2013

iOS Spotlight: Ace Patrol

With all of the buzz about the much-anticipated Eclipse coming out, some of you may have overlooked the release of what I think is one of the premier, tip-top games ever released for iOS, Sid Meier's Ace Patrol. Ace Patrol is a turn-based, World War One dog-fighting game that is essentially a Wings Of War analog, and with crisp graphics, an incredibly smart design, and responsive interface, is both very fun and addicting. This game is simply astounding, and the best part is that it's completely free for both iPhone 4+ and Ipad 2+ devices.

This game has a minimal RPG aspect to it because as your campaigns progress, provided you accomplish your missions, you gain pilot perks and plane upgrades. The former allow you to perform advanced maneuvers such as the Wingover, the Split-S, and the Immelmann turn. The latter provides you armor upgrades, more damaging guns, and more accurate fire. As you progress through a campaign, your planes can take so much damage that they are out of action a set amount of missions, and if you crash and burn your pilots can be either captured or injured, taking them out of action for a spell. In between each group of missions your captured pilots can be traded back to you during the "Christmas POW swap" and are available to you again.

The game is highly focused on the maneuvering and combat, with a scenario-driven design, but there are actually four playable campaigns: American, British, French, and German. The game, as downloaded, has only the American campaign, made up of 30 missions (I believe it's 30), the first two being "training missions", but for a $4.99 IAP you can unlock the remaining three campaigns, for a total of 120 missions. I can guarantee you that it's well worth the five bucks to get the full monty. I should also note that there are five difficulty levels, with the ACE level being in the middle of the pack and the "sweet spot" that keeps it from being too mind-bendingly hard, at least for me.

There's also a bunch of "aces" which are pilot add-ons that you can purchase for $0.99 each, but I've not bought them, nor will I. I just don't see the benefit, but if you do, well, have at it. Additionally, if your pilots are injured, captured, or if your planes are damaged, you can pay $0.99 in an IAP that heals them, or repairs them, respectively. This is another thing I've never used, nor will I. It's cheaper to simply restart the campaign, and I've done this a couple of times, and start fresh. It's not like you get a gaggle of naked chicks coming over to rub on your boy parts if you get a high score, right?

I've beaten all four of the campaigns at this point, on Ace difficulty, without buying anything, so I'm not sure that I'm really missing out on the IAP upgrades. There are some super-planes that are available for purchase, and I suspect that on the harder difficulties these are required if you plan to not get the hell shot out of you. I will tell you that if you have a couple pilots down or injured, the game becomes "oh my God" difficult. It's a really good idea to mix up your pilot choices to get them all upgraded because when the campaign is winding down, if you get stuck on the hardest missions with green pilots, you're completely bollocksed. There is going to be no parade for you.

In addition to the single-player campaigns, there's also multi-player support in the form of Game Center and hot seat selections, although Game Center doesn't appear to work at this point. Hot seat, though, works very well, with my only complaint being that all maneuvers and planes are unlocked, which means you'll always be fighting with the best possible load-out. This means that there's no handicapping if you're playing with someone less experienced than you, and therefore you will stomp their face into the curb pretty much every time.

The short version is that if you enjoy turn-based tactical games, this is the game for you. It's an amazing game, and especially because it's free, you need to jump on this. I've been playing it every single day since I bought it during smoke breaks and while the wife is watching Netflix, and I'm still not sick of it, which is a testament to it's awesomeness. It's just a smashing good game that I think pretty much anyone can enjoy.


Why Ace Pilot Is Cooler Than Ace Frehley:
- Clean, crisp graphics, even on iPad 2, make this a delight to see
- Responsive touch controls squashes any frustrations you'd otherwise have
- Difficulty levels range from "Weaksauce" to "Lawdy, it's a faaah"
- Increasing difficulty doesn't reduce enemy damage, it makes them smarter pilots
- Multi-player hot seat and, at some point, Game Center support
- Four full campaigns for $4.99 is a hell of a deal

Why Battle Fleet Sinks:
- The IAP scheme is a little weenie, with buy-ups for releasing POWs being lamest
- Game Center support doesn't work at this point, and I've already paid $4.99

Overall:
I won't belabor the point: download this game TODAY.

Rating:
4.75/5 Stars


Get it here: https://itunes.apple.com/us/app/sid-meiers-ace-patrol/id583000830?mt=8

Wednesday, May 9, 2012

iOS Spotlight: Battle Fleet - Dreadfleet Meets Axis And Allies War At Sea

Now that I've finally advanced out of the dark ages and gotten an iPad and iPhone, I've realized that there's a veritable sea of amazing board game ports and strategy games out there to waste time with. I'm firmly of a mind that eventually, all games will become digital, with only the most afflicted of Luddites still having the cardboard versions. 

I've heard arguments that cardboard versions will never go away, with the least compelling being that people in the same room will always trump online games. Personally, I think it's a load of BS because virtually all ports to iOS of any note have both hot-seat, wi-fi, and/or online versions, so technically, a bunch of guys with iPads (or one iPad passed between them) can all get together on Sundays and sit at the same game table and play the same games they always have, but without the need for 20 minutes of setup, 20 minutes of tear down, and an hour of time savings on doing all the rather pedestrian "upkeep" required when playing many of the more complex board games that exist. I mean, how awesome would it be to play Command & Colors: Ancients just as easily with a guy from next door as it would be to play with a guy who actually lives in Rome? Without taking three hours to apply stickers to blocks, and for 40$ or so less?  Epic.

Anyhow, due to my belief that the proliferation of tablet computing will change the face of board gaming irrevocably, I will be doing some spotlight articles on new and upcoming games that I think have promise and should be supported by board gamers. But anyone can review any old crappy iOS game, so I'm only reviewing the ones that you probably haven't heard of, and that are in the nascent stages so that you can support them on the ground floor so they can have the means necessary and, really, a good reason to further develop the game.

This first article is about a really inexpensive, yet truly entertaining game called Battle Fleet. It's available in the App Store for about three bucks, and while it's a little rough around the edges regarding some bugs, the developer is committed to developing the game to its fullest potential.

It's a bit like the old "Scorched Earth" PC game from the 90s, where you choose your weapon, give an angle and a power setting, and fire away, but it's far more than that. It has a nice variety of ships such as cruisers, destroyers, battleships, and carriers, each with their own speeds, damage levels, and weapons slots. I've been playing it for around a month now, I guess, and I'm still enjoying it, which is tough for a ADD-prone guy like me.

The game comes with two campaigns with absolutely no historical reference, one US campaign that is around ten missions long, and another Japanese campaign that is half the length, but is under further development as I write this. Additionally, there is a PvP hot-seat mode, which allows two players to duke it out on the high seas using a maximum point value used to buy ships. Ships are selected, with a current maximum of three per side, and then a wide range of weapons may be loaded into the available slots of each ship.

Additionally, there are "Command Cards" which are collectible on islands around the battle map, each of which provide powerful and quite differing boons to the players. One gives you a precise range and angle from a ship to a target, another allows you to call in an air strike upon an area of the sea, while yet another allows you to sabotage an enemy ship, thereby causing that ship to lose its turn at a time of your choosing. It's a great little adder to the game's strategy, and it's always fun to pick up a card mid-game and get a nice bump that could potentially tip the balance of power slightly in your favor.  For those who want less luck involved, though, you can disable Command Cards in the setup menu.

Some of the finer points in the game that really set off the mood is that all of the mission briefings and commands are spoken in the native language as well as written on the placard that pops up on the screen. This means that when you play the Japanese campaign, you can actually hear the mission briefing in Japanese while reading along in English, and when you select a ship in-game, you're met with either an American saying, "Yes Sir?" or a Japanese commander giving one of several responses in his native tongue. It's those little things that make the game just feel right for a World War II war game.

Another really cool thing I really enjoy about this game is that the soundtrack has a "John Williams" quality about it, in that it really helps keep the tension going a bit. I almost always turn music off in video games, but this is an exception. Another great thing is that, like the old Star Trek simulator BEGIN, there are range rings shown that help you estimate range.

The graphics are really sharp to begin with, but the developer is currently overhauling the backgrounds as there have been some complaints that it's a little too bland. I didn't think so, but I can see why some people would. Also, they are going to be expanding both the US and Japanese mission portfolios with extra campaigns, more surface ship types as well as other, alternative craft, different weapons, and a host of new mission types including raiding a land-based airfield. 

Now it would be unfair of me to exclude a couple of niggles that I have with the application. There's a couple of minor bugs that can be painful, such as a "Player X's Turn" placard not going away for a turn, which leads to basically not being able to take a good turn. It is very seldom seen, and I have yet to be able to replicate it in any repeatable way, but it does exist. The most annoying thing about the game, which isn't really all that annoying, is that when you place weapons on ships in multiplayer mode, sometimes the touch-sensing isn't all that hot, so you may have to take a couple tries to place weapons.

Finally, and most crucial, the multiplayer mode currently only has a "let's kill each other's ships" mode, and I'd like to see some mission-based modes where two players can duke it out using one of the campaign missions, or ideally, go through an entire campaign together on opposing sides.  There is no online multiplayer yet, which is the one thing this game will really need to have in order to be competitive in the game market. The developer is already working on all of these things, so I am hopeful, and he has a blog where he posts updates and whatnot on a semi-regular basis.

At the end of the day, if you're a sucker for seaborne turn-based war games, this is a great start. I recommend it, even with the bugs, because it has given me more playtime than many other games at much higher price tags, including Xbox and Wii games.  It's $3.00, people, so get behind this app, and let's get the developer the means and motivation to expand this from a great, truly fun app into an exceptional app, which I truly believe it can be. Eventually, asynchronous games will become available, and we can all play together, which is what this hobby is all about. Until then, I'll just have to settle for wiping out my friends locally.

Why Battle Fleet Makes Me Bleed Salt Water:
- Crisp ship graphics and easy-to-use menus make it a fun
- Exciting soundtrack makes you feel a little patriotic, even if you're Japanese
- Simple interface and well-devised game play allow for lots of replayability
- Strategy is not limited to "Aim, Fire. Aim, Fire" as movement and position count
- For less than a pack of smokes, you get a bunch of game play and fun

Why Battle Fleet Sinks:
- Underdeveloped multiplayer and a lack of online multiplayer hurts the game
- Some annoying bugs still remain, but are being worked on currently
- The Japanese campaign is very short, and much harder than the American one

Overall:
This has provided me with more entertainment value than a lot of the other games I've played. While it's not as polished as some, the developer is committed to the title and I've had many conversations about what he has in store for the game. This is a chance to get in on the ground floor!

Rating:
3.75/5 Stars

Learn more about this game at http://www.BattleFleetGame.com/

There's a trailer, too!


And, for a limited time, and first-come-first-served, if you're looking to become a serious play tester for iPad or Mac to help him work out the bugs, get a free copy by contacting JJ at:
jj -a t- iphonestrategygames =d o t= com