Some words in the English language are overused to the point that they are institutionally diluted. "Awesome", "radical", "liberal", and "conservative" are but a few examples of words that are so overused that they simply lack the potency and relevancy they once had. I mean seriously...does an "awesome" picture of a LOLcat peeing truly inspire awe, when in 1945, a giant mushroom cloud would be the standard? Is a video of of a monkey flinging poo at a rude zoo patron really radical, or is an Islamo-terrorist blowing himself up at a park full of toddlers the real radical? Of late, "epic" is the word that we're all guilty of overusing, but luckily, there are still some things that merit the use. For example, Epic Duels.
Epic Duels may very well be the best light miniatures games ever made. It is the definition of a duel that is epic in nature, especially if you go to Star Wars conventions with wookiee hats on. But even if you're not a fan of yellow lasers, if you like smartly designed, accessible skirmish games, then this should be at the top of your list to buy. There is only one problem with this game, though, and you should be aware of it: it's been out of print a while, so you're going to have to get Tim Norris lucky at a Goodwill, or you're going to have to spend beyond $60.00 US to get a copy that looks like it was used by a touring band. And a rowdy one. All that being said, though, it is absolutely worth the price, and if you don't have a copy in your collection, chances are that you are either dice-averse or wooden cube dependant, which in either case, I pity you.
You see, there may be nothing more satisfying than having Vader Force Choking the shit out of Leia like a tube of toothpaste or giving a colostomy to Boba Fett with Chewbacca's Bowcaster. There are simply very few games out there that provide the tension, excitement, and just straight-up fun as Epic Duels, and I can't think of many that are as memorable. Part card game and part miniatures game, the concept of Epic Duels sounds simple: a bunch of Star Wars icons, and I mean iconic characters, not Windows icons or something, run around a little stadium blowing the crap out of each other.
While it sounds simple, to master it you need to have tactical skill in maneuvering your wee beasties into firing positions, you need to be able to bluff like a poker champion, you need to be able to manage your hand of cards, you need to know when to attack and when to stockpile "ammo", and you need to have a copious amount of Irish luck to get the cards you need or the right roll of the die.

The artwork on everything is perfect, and the quality of everything is exceptional. The miniatures are the stars of the game, though, because not only are they pre-painted, they're really good. I'd argue that they're actually better than the Star Wars Miniatures game miniatures, although many would disagree with me, I'm sure.
My particular copy, which I got used from a man with a name that only a rock star should have, was "rode hard and sent home wet" as it literally WAS the "road trip" game for a touring rock band. Yet, the game is still in good shape. Some frayed edges on the cards, but that's all the wear and tear this bad boy has had. So, I'd have to say that the game is quite durable!

I'd like to note that you can play this game with as many as six players, and the more, the better. So, to set up the game, choose a map, then each player selects a team, takes their figures, deck, character sheet, and then places their figures on their start zone printed on the map. Each player will shuffle their deck and take four cards from their deck as a starting hand. Finally, the players place their hit point markers on the largest value indicated on each character's hit point tracker. It's that simple, and you're then ready to play.
To play, each player will roll the movement die, which is populated with green and red icons and numerals indicating who, and how far, the player may move one or more of their characters. Some faces have a three, four, or five, and other faces have an "ALL 2", "ALL 3", and "ALL 4", indicating the player may move one figure three, four, or five spaces, or alternatively, all of their figures two, three, or four spaces. So, a player's luck determines how far they may move their figure or figures. Once that's done, they may move their minis orthogonally up to the rolled limit. Once the player is done moving, they have two actions to use, and with those actions they may either play a card, draw a new card, pass, or heal one of their figures if their main character or secondary characters are killed.
In order to attack, in general, you need to have a direct line of sight on the target. This is only in straight lines, either orthogonally or diagonally, and there's an unlimited range for blasters and the like. Saberists, though, have to be adjacent to an enemy, for obvious reason, unless they are playing a special or power attack card that allows for the rules to be bent. Some cards are just vicious, like the Emperor's ability to nuke your hand of cards, or Vader's Force Choke that can smack-a-ho from anywhere on the map: zap, you're wounded.

That's all there is to the game. You run around, you play cards, you draw cards, you kill people. It is so simple, so accessible, yet so damned fun and deceivingly complex. It's part Yomi, in that you have to anticipate what your opponents are holding in their hands, part chess-like vying for position to strike the killing blow upon your enemies, with the balance being loaded with Epichlorians. It's a fast playing, exciting, tense, smart game that absolutely anyone can enjoy, be they Star Wars fanbois or simply fans of miniatures games.
Now, all that being said, the game does have what I see as a huge detriment to it. The single bad thing about the game is that the maps are very small. Luckily, the game is easily enhanced to its full potential using any number of Star Wars Miniatures maps, or what I consider to be the pinnacle way to play, using Halo: Interactive Strategy Board Game terrain. Remember the review I did of that sucking, gaping wound of a game? Well, I noted in it that the sole redeeming quality was the fact that there was awesome terrain included in the box. Well, now is the time that Halo gets its redemption, because playing Epic Duels on that terrain is the king shit.

What Makes Epic Duels So Epic:
- Smart, succinct design makes for a fast playing game
- Bluffing, feinting, and smart cardplay is great for people who don't dig dice but like a little luck
- The production quality is Hasbro-level, meaning truly well done
- You can play with Yoda and have him cut the balls off of Mark Hamill's whiny-ass Luke
- The production quality is Hasbro-level, meaning truly well done
- You can play with Yoda and have him cut the balls off of Mark Hamill's whiny-ass Luke
Epic Duels' Only Epic Fail:
- The maps are too small for a six player game, and arguably too small for a four player game
Overall:
Beg, borrow, steal, or buy this game at your first opportunity; this is truly an Ameritrash classic if ever there was one, and may very well be in the top ten board games ever made in my opinion. If you're an AgricoRican, maybe you won't like this, but honestly, I just can't see anyone not liking it. I've never heard anyone NOT like it, and I've played this with dozens of people over the years. It's perfect for any game night, it's perfect to bring to a Con. The only complaint is that if you're playing with more than two players, the boards feel a little cramped, but for 4$ you can get a Star Wars Miniatures map and realize the game's full potential.
Rating:
4.875/5 Stars
4.875/5 Stars
If you want to learn more about this game, there's a huge fan site with hundreds of custom, printable factions here: http://epicduels.pbworks.com/w/page/9779461/FrontPage
And if you want to get some Hirst Arts molds, go here to check them out. In fact, contact me if you want some, I'll sell you half of mine since I bought WAY too many:http://www.hirstarts.com/molds/moldssci.html
Here's what the game looks like when you play it on Halo terrain:
Here's what the game looks like when you play it on Halo terrain:
And finally, this is what I made specifically to play Epic Duels, because it totally merits the labor-intensive toxic chemical-laden experience:
5 comments:
ED is the king shit. I cherish and respect my copy more than my family. Hasbro botched the paint jobs, but I'll forgive them because Yoda is a little bad ass. My two disappointments; 1) that they didn't release an official sequel (or follow up) with Ep. III marketing, and 2) they canned Colby's Clone Wars version.
Wow. I shouldn't comment on your awesome reviews after I've been drinking...
I must've gotten a newer one because my paint jobs are really good.
And drunkposting is a REQUIREMENT at the Circus.
Now...how the hell did you know about the submarined reprint?
For die hard ED fans, information on the tanked project is out there. Between Toy Fair pics, Heroscapers.com, BBG.com, Colby's own postings, plus a few replies I got from him personally - I learned the sad truth.
It's such BS too.
Hasbro / Daviau ported the game engine into the Transformer game and it worked just fine. They needed to pimp it to every franchise; specifically Marvel and G.I. Joe (I guess the same could be said for the 'Scape engine). I suppose the bean counters could always cite poor sales from 'Battle for Cybertron' and 'The Conflict Begins.' Ah well, I'm not surprised Hasbro had to lay off 160 people and blame it on poor board game holiday sales. They haven't made an EPIC game since ED and it's big little brother Heroscape. IMO - Risk: Legacy may take the family mantle (my group is only on game 7) and Battleship Galaxies is more like a red headed stepchild.
Luckily, I happened to find a shrink wrapped copy under the desk in the office I moved into on my first day of work several years ago.
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